# Multi-Cam

Multi-Cam creates new camera angles from an existing image or video. Use it when you have the subject, scene, or performance you want, but need more coverage: a side profile, 3/4 angle, low angle, high angle, over-the-shoulder shot, wide shot, character sheet, or new video angle that keeps the style of the original clip.

{% hint style="info" %}
**Multi-Cam is a coverage tool.** It works best when the source already contains the subject, styling, wardrobe, lighting, and world you want to preserve. You are asking for a new camera position, not a new scene.
{% endhint %}

#### When to Use Multi-Cam

Use Multi-Cam when you need additional angles from source material you already like.

* **Create alternate still angles** from a hero image, product frame, portrait, generated character, or concept shot
* **Build a character sheet** from one strong character image
* **Generate 3x3 cinematic grids** to explore shot language quickly
* **Create profile, 3/4, high, low, and overhead views** for visual planning
* **Generate reverse or side coverage** from a short video clip
* **Turn one-camera footage into edit options** for interviews, product demos, narrative scenes, and b-roll
* **Prepare references for other Studio workflows** like Motion Director, AI Transitions, Relight Scene, and Cinematic Lab

Multi-Cam is especially useful when you need options before the edit is locked. Instead of asking one model for "the perfect shot," you can generate a controlled spread of angles and choose the frames that actually cut.

***

#### Image vs. Video

Multi-Cam has two different paths depending on the asset you start with.

<table><thead><tr><th width="119">Input</th><th>What You Can Generate</th><th>Best For</th></tr></thead><tbody><tr><td><strong>Image</strong></td><td>Up to 4 single camera angles, or one 3x3 grid preset</td><td>Stills, characters, products, concepts, thumbnails, generated frames</td></tr><tr><td><strong>Video</strong></td><td>One new video angle at a time</td><td>Short clips, interviews, performance coverage, b-roll variations</td></tr></tbody></table>

The image path is broader and more exploratory. The video path is more focused because it has to preserve motion, timing, and audio continuity.

***

<figure><img src="/files/j0mzh9NjF56kI0iO6nfh" alt=""><figcaption></figcaption></figure>

#### Getting Started

**Step 1: Add a Source Asset**

Multi-Cam starts with the Studio asset loader and accepts image or video.

You can start from:

* **Upload**
* **Recents**
* **Frame capture / timeline sources supported by Studio**

For images, the first image becomes the primary source. You can also attach more image references in the composer after the workflow opens.

For video, the video is the source clip and the composer locks the media strip to that one clip. This prevents accidentally mixing multiple videos or adding image references to a path that expects one video.

{% hint style="warning" %}
**Start with a clean source.** Multi-Cam can create new angles, but it still depends on the original subject being readable. Blurry faces, motion blur, heavy compression, cropped bodies, and unclear products all make angle generation harder.
{% endhint %}

### Image Workflow

The image workflow is designed for controlled still-angle generation.

1. Add a source image
2. Choose up to **4 camera angles**, or choose **1 grid preset**
3. Add optional notes in the composer
4. Set output aspect ratio and quality
5. Generate
6. Select the results you want to save
7. Optionally upscale selected images
8. Click **Done** to add them to chat

#### Image Preset Types

Multi-Cam includes **13 image presets**:

<table><thead><tr><th width="188">Category</th><th>Presets</th></tr></thead><tbody><tr><td><strong>Grid Presets</strong></td><td>Cinematic Grid, Character Sheet</td></tr><tr><td><strong>Geometric Angles</strong></td><td>Head-On, Profile Left, Profile Right, 3/4 Left, 3/4 Right, Low Angle, High Angle, Bird's Eye</td></tr><tr><td><strong>Stylistic Angles</strong></td><td>Over Shoulder, Dutch Angle, Wide Shot</td></tr></tbody></table>

Grid presets are mutually exclusive with single angles. If you select a grid, you generate the grid. If you select single angles, you can select up to four.

***

#### Grid Presets

Grid presets are for fast exploration. They generate one full grid, then Multi-Cam splits it into individual selectable cells.

<table><thead><tr><th width="182">Grid</th><th width="270">Best For</th><th>What It Produces</th></tr></thead><tbody><tr><td><strong>Cinematic Grid</strong></td><td>Shot exploration, camera planning, visual options</td><td>A 3x3 contact sheet of cinematic angles</td></tr><tr><td><strong>Character Sheet</strong></td><td>Character design, identity references, consistency planning</td><td>A 3x3 reference sheet with front, side, back, close-up, and hero views</td></tr></tbody></table>

<figure><img src="/files/CF00lG87hmMMBUv3YzRn" alt=""><figcaption></figcaption></figure>

**Cinematic Grid**

Use Cinematic Grid when you want to see several camera possibilities at once.

It is useful for:

* Planning coverage
* Finding a hero angle
* Creating references for a pitch deck
* Testing whether a character or product works from multiple viewpoints
* Building a set of stills to feed into AI Transitions or Motion Director

<figure><img src="/files/5MdPmzT9By3X89LvVpmZ" alt=""><figcaption></figcaption></figure>

**Character Sheet**

Use the Character Sheet when the subject needs to stay consistent across future generations.

It is useful for:

* Character development
* Reference sheets or elements
* Costume and identity checks
* Multi-angle prompts in later workflows

{% hint style="info" %}
**Pro tip: save both the grid and the best cells.** In the results screen, you can select individual cells and also use **Save Cinematic Grid** to keep the full grid image. The grid is useful as a reference board, while individual cells are easier to reuse in other workflows.
{% endhint %}

<figure><img src="/files/lxSkgsTzU8FDJsjGp5Uf" alt=""><figcaption></figcaption></figure>

#### Geometric Angles

Geometric angles are for clear camera repositioning. They are best when you want the model to change perspective while preserving the subject.

<table><thead><tr><th width="133">Angle</th><th>Best For</th><th>Notes</th></tr></thead><tbody><tr><td><strong>Head-On</strong></td><td>Direct portraits, product front views, clean reference images</td><td>Use when you need a neutral front-facing image</td></tr><tr><td><strong>Profile Left</strong></td><td>Side references, character turnarounds, interview coverage planning</td><td>Strong for exact side-view needs</td></tr><tr><td><strong>Profile Right</strong></td><td>Same as Profile Left, but opposite side</td><td>Useful when matching screen direction</td></tr><tr><td><strong>3/4 Left</strong></td><td>Hero portraits, product shape, natural angle variation</td><td>Often the safest alternate angle</td></tr><tr><td><strong>3/4 Right</strong></td><td>Same as 3/4 Left, but opposite side</td><td>Good for matching eyeline or layout</td></tr><tr><td><strong>Low Angle</strong></td><td>Hero shots, power, scale, product dominance</td><td>Adds drama and subject importance</td></tr><tr><td><strong>High Angle</strong></td><td>Vulnerability, overview, tabletop, spatial clarity</td><td>Useful for showing layout or context</td></tr><tr><td><strong>Bird's Eye</strong></td><td>Top-down views, map-like compositions, planning</td><td>Works best with clear shapes and environments</td></tr></tbody></table>

Use geometric angles when the goal is practical coverage. For example, if a product is only shown from the front and you need a side view, choose Profile Left or Profile Right instead of a stylized preset.

***

#### Stylistic Angles

Stylistic angles are more cinematic and interpretive.

<table><thead><tr><th width="149">Angle</th><th>Best For</th><th>Notes</th></tr></thead><tbody><tr><td><strong>Over Shoulder</strong></td><td>Dialogue, interviews, character interaction, narrative framing</td><td>Adds a blurred foreground shoulder and focuses on the subject</td></tr><tr><td><strong>Dutch Angle</strong></td><td>Tension, unease, music videos, thriller tone</td><td>Tilts the camera while trying to preserve anatomy</td></tr><tr><td><strong>Wide Shot</strong></td><td>Establishing frames, environment reveal, scale</td><td>Pulls back to show more of the world</td></tr></tbody></table>

Use stylistic angles when the shot needs a stronger editorial feeling, not just a new view.

{% hint style="warning" %}
**Stylistic angles invent more.** Over Shoulder, Dutch Angle, and Wide Shot can add composition and environment that were not fully visible in the source. Use them when that extra interpretation is useful, not when you need exact technical continuity.
{% endhint %}

<figure><img src="/files/GBZ5Rgzzb2jWn8bcMPqq" alt=""><figcaption></figcaption></figure>

#### Composer Controls for Images

The composer lets you add steering notes and reference images.

**Notes**

Use the notes box for shot direction, not a full rewrite.

Good notes:

* "Keep the same wardrobe and background."
* "heroic pose, dramatic lighting."
* "clean commercial product photography"
* "Make the subject full body."
* "Preserve the sci-fi cockpit environment."
* "Keep the original expression and hair."

Weak notes:

* "Make it better."
* "more cinematic"
* "change everything"
* "new outfit, new pose, new location."

**Reference Images**

Multi-Cam image workflows support a multi-image strip. You can add images from upload, recents, frame capture, or saved Elements through the composer.

Use extra references when:

* The source image does not show the full outfit
* A face or character needs stronger consistency
* A product needs extra material or branding detail
* You want the model to understand the subject from more than one view

The first image is the primary source. Additional images are references, not a replacement for the source.

**Aspect Ratio**

Image outputs can use:

<table><thead><tr><th width="222">Option</th><th>Use For</th></tr></thead><tbody><tr><td><strong>Portrait (9:16)</strong></td><td>Shorts, Reels, TikTok, vertical thumbnails</td></tr><tr><td><strong>Portrait (3:4)</strong></td><td>Character sheets, portraits, reference images</td></tr><tr><td><strong>Landscape (16:9)</strong></td><td>YouTube, cinematic frames, widescreen b-roll</td></tr></tbody></table>

Multi-Cam detects the source shape and sets an automatic starting point, but you can override it.

**Quality**

Use **Standard** while exploring angles. Use **High Quality** when you know which angle you want and need a stronger final image.

High Quality takes longer, but can improve detail and final polish.

***

### Video Workflow

The video workflow creates a new moving angle from a source clip.

1. Add a source video
2. Choose one supported video angle
3. Add optional notes
4. Choose duration: **5s**, **10s**, or **15s**
5. Choose whether to keep the audio
6. Generate
7. Preview the new angle
8. Click **Done - Add to Chat**

Video Multi-Cam uses **Kling O3 Pro Multi-Cam** through the O3 video-to-video reference endpoint.

#### Supported Video Angles

The video path is intentionally limited to the most reliable camera moves.

<table><thead><tr><th width="177">Angle</th><th>Best For</th></tr></thead><tbody><tr><td><strong>Profile Left</strong></td><td>Side coverage from camera-left</td></tr><tr><td><strong>Profile Right</strong></td><td>Side coverage from camera-right</td></tr><tr><td><strong>3/4 Left</strong></td><td>Natural alternate angle with subject depth</td></tr><tr><td><strong>3/4 Right</strong></td><td>Natural alternate angle in the opposite direction</td></tr><tr><td><strong>Low Angle</strong></td><td>Heroic or more powerful shot</td></tr><tr><td><strong>High Angle</strong></td><td>Elevated or more observational shot</td></tr></tbody></table>

Grid presets, Bird's Eye, Over Shoulder, Dutch Angle, Wide Shot, and Head-On are not shown in the video path because they require more invention than the current video workflow is designed to preserve.

{% hint style="info" %}
**Pro tip: Video Multi-Cam is best for clean camera repositioning.** If you need a surreal angle, a completely new environment, or a heavy stylized shot, generate a still angle first, then use Motion Director to animate it.
{% endhint %}

#### Duration

The video path supports **5**, **10**, and **15** second outputs.

<table><thead><tr><th width="117">Duration</th><th>Best For</th></tr></thead><tbody><tr><td><strong>5s</strong></td><td>Quick coverage, reaction inserts, tests</td></tr><tr><td><strong>10s</strong></td><td>Interview coverage, b-roll, product moments</td></tr><tr><td><strong>15s</strong></td><td>Longer action where the subject remains stable</td></tr></tbody></table>

Longer outputs take more time and give the model more motion to preserve. Use 5 seconds for testing and 10-15 seconds for approved ideas.

#### Audio

The video path includes an audio toggle:

<table><thead><tr><th width="193">Option</th><th>Use When</th></tr></thead><tbody><tr><td><strong>Keep</strong></td><td>You want the original audio carried into the generated angle</td></tr><tr><td><strong>Remove</strong></td><td>You are cutting to music, doing sound design separately, or only need visuals</td></tr></tbody></table>

For most editorial work, use **Keep** when generating interview or dialogue coverage and **Remove** when generating b-roll or visual-only cutaways.

***

<figure><img src="/files/tYiXLtWQ6VAPHS0s0G0B" alt=""><figcaption></figcaption></figure>

#### Working With Results

**Image Results**

After image generation, Multi-Cam shows an image grid.

You can:

* Select individual results
* Select all results
* Upscale selected images
* Save the full cinematic grid when using a grid preset
* Regenerate
* Click **Done** to add selected images to chat

If one angle fails but others succeed, Multi-Cam keeps the successful results and warns you that some angles failed. This is useful when generating several angles at once, because one bad angle does not discard the whole batch.

**Video Results**

After video generation, Multi-Cam shows a video preview.

You can:

* Play the result
* Generate another angle
* Add the video to chat

The saved video message stores the Multi-Cam source, angle ID, angle name, duration, audio setting, and aspect-ratio metadata for the chat player.

***

#### Pro Tips

**Use 3/4 angles first**

3/4 Left and 3/4 Right are often the safest alternate angles. They change perspective without forcing the model into a full side profile or extreme camera position.

**Use profile angles when you truly need a side view**

Profile Left and Profile Right are practical, but demanding. They work best when the subject is clearly visible and the source image has enough detail for the model to understand face, clothing, and silhouette.

**Use grids for exploration, not final selection**

Cinematic Grid and Character Sheet are great for finding options. After you see which cell works, save that cell and use it as the source for a more focused generation.

**Attach references when identity matters**

If a character, product, mascot, or wardrobe detail must stay consistent, add extra references in the composer. One source image may not contain enough information for every new angle.

**Do not ask for a new story in the notes**

Notes should support the camera angle. "Keep the same jacket and neon street" is useful. "Put them in a castle with a new outfit" fights the purpose of Multi-Cam.

**Use High Quality after you choose the angle**

Generate at Standard to compare angles quickly. Once you know the angle, regenerate or upscale selected images for final use.

**For video, choose a stable source clip**

Video Multi-Cam works best when the clip has one clear subject, consistent lighting, and simple movement. Fast cuts, heavy motion blur, or multiple competing subjects make the new angle less reliable.

**Think like an editor**

Ask what shot is missing from the cut: a reaction, profile, high angle, low angle, detail shot, wide, or reference sheet. Multi-Cam works best when the target angle has a job.

<details>

<summary>Example Workflows</summary>

**Character Turnaround From One Hero Image**

<table><thead><tr><th width="188">Setting</th><th>Choice</th></tr></thead><tbody><tr><td>Input</td><td>Character portrait or full-body frame</td></tr><tr><td>Presets</td><td>Profile Left, Profile Right, 3/4 Left, 3/4 Right</td></tr><tr><td>Aspect Ratio</td><td>Portrait (3:4)</td></tr><tr><td>Quality</td><td>Standard first, High Quality for keepers</td></tr><tr><td>Notes</td><td>"preserve exact outfit, hair, and facial structure"</td></tr></tbody></table>

**Cinematic Grid for Shot Planning**

<table><thead><tr><th width="189">Setting</th><th>Choice</th></tr></thead><tbody><tr><td>Input</td><td>Hero frame or concept image</td></tr><tr><td>Preset</td><td>Cinematic Grid</td></tr><tr><td>Notes</td><td>"professional sci-fi action coverage, maintain the same environment"</td></tr><tr><td>Result</td><td>Save the full grid and the strongest individual cells</td></tr></tbody></table>

**Product Angle Set**

<table><thead><tr><th width="193">Setting</th><th>Choice</th></tr></thead><tbody><tr><td>Input</td><td>Product front view</td></tr><tr><td>Presets</td><td>3/4 Left, 3/4 Right, Profile Left, Wide Shot</td></tr><tr><td>Aspect Ratio</td><td>Landscape (16:9) or Portrait (3:4)</td></tr><tr><td>Notes</td><td>"clean commercial product photography, preserve logo and material finish"</td></tr></tbody></table>

**Interview Reverse Coverage**

<table><thead><tr><th width="192">Setting</th><th>Choice</th></tr></thead><tbody><tr><td>Input</td><td>Short interview clip</td></tr><tr><td>Preset</td><td>3/4 Left, 3/4 Right, Profile Left, or Profile Right</td></tr><tr><td>Duration</td><td>5s or 10s</td></tr><tr><td>Audio</td><td>Keep</td></tr><tr><td>Notes</td><td>"maintain the original lighting and background, continue the speaking motion"</td></tr></tbody></table>

**B-Roll Variation From One Clip**

<table><thead><tr><th width="192">Setting</th><th>Choice</th></tr></thead><tbody><tr><td>Input</td><td>Product or lifestyle b-roll clip</td></tr><tr><td>Preset</td><td>Low Angle or High Angle</td></tr><tr><td>Duration</td><td>5s</td></tr><tr><td>Audio</td><td>Remove</td></tr><tr><td>Notes</td><td>"keep the same product and motion, make the angle feel like complementary coverage"</td></tr></tbody></table>

</details>

***

#### Best Practices

**Separate image planning from video generation**

If you are unsure which camera angle you want, test angles on a still first. Once the visual direction is clear, generate video coverage.

**Preserve screen direction**

Left and right matter in edits. If a character is looking camera-right in the source, think about which alternate angle will preserve the intended eyeline or reverse it.

**Avoid tiny subjects**

If the subject is too small in frame, the model has less identity information. Use Wide Shot only when the source has enough detail or when exact face fidelity is less important.

**Avoid text-heavy sources**

Fine text, logos, UI, and product labels may drift. If branding must remain exact, keep expectations realistic and inspect results carefully. You can also attach up to 14 reference images for extra detail for the model.

**Use generated angles as options, not truth**

Multi-Cam produces AI-generated coverage. Treat it like a creative angle pass, then choose the frames that serve the edit.

***

#### Troubleshooting

**The Generate button is disabled**\
Select at least one angle or one grid preset. For video, select one video angle. Also confirm your FAL API key is configured.

**Only some image angles finished**\
Multi-Cam keeps successful angles even if one fails. Save the successful images, then regenerate the missing angle separately.

**The face changed too much**\
Attach more reference images or use less extreme angles. 3/4 angles are usually safer than full profiles, Bird's Eye, or Wide Shot.

**The profile angle still looks too frontal**\
Use Profile Left or Profile Right with notes like "pure side profile, no eye contact, no front-facing pose." Source images with clear face structure work better.

**The grid has weak cells**\
That is normal for exploratory grids. Save the best cells and regenerate focused single angles from those cells.

**The video angle does not match the original motion**\
Try a shorter source clip with simpler action. Video Multi-Cam has to preserve motion and create a new camera position at the same time.

**The video generation takes several minutes**\
Kling O3 Pro Multi-Cam can take a few minutes, especially for longer durations. Keep the panel open until the result appears.

**The output framing is not what I expected**\
For image results, set the output aspect ratio before generating. For video results, the model follows the source video and selected angle more than the image aspect controls.

***

**Next:** Use Motion Director to animate a generated still angle, use AI Transitions to bridge two Multi-Cam frames, or use Relight Scene to match lighting before generating coverage.


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